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Title:      BOUNDARY CROSSING IN ONLINE GAMING COMMUNITIES: PHENOMENON AND ANXIETY
Author(s):      Holin Lin , Chuen-tsai Sun
ISBN:      972-8924-16-X
Editors:      Pedro Isaías, Maggie McPherson and Frank Bannister
Year:      2006
Edition:      2
Keywords:      Boundary crossing, online games, gaming society, gaming space, embodiment
Type:      Short Paper
First Page:      294
Last Page:      297
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The authors explore the disintegration and reintegration of online gaming communities via cross-boundary co-playing and the social implications of this phenomenon. Boundary-crossing is an essential factor in distinguishing game cultures from traditional forms of leisure and entertainment. Whereas traditional game players engage in activities and interactions “in this place” and “at this moment,” online players from various geographic locations have few physical constraints associated with place while creating new “bodies” in the form of avatars to engage with others. We investigate the embedded mechanisms of these phenomena and their potential for reshaping adolescent social networks and communities developed via online game participation.
   

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