Title:
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BEHAVIORAL MEASURES DURING VIRTUAL REALITY BASED MOTOR REHABILITATION |
Author(s):
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Beatriz Rey, Alejandro Oliver and Jose M. Monzo |
ISBN:
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978-989-8704-26-9 |
Editors:
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Piet Kommers and Pedro IsaĆas |
Year:
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2021 |
Edition:
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Single |
Keywords:
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Virtual Reality, Head Mounted Displays, Controllers, Tracking, Motor Training, Behavioral Measures |
Type:
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Short |
First Page:
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255 |
Last Page:
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258 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Virtual reality is a technology that has been integrated in recent years in many motor rehabilitation protocols. It allows the
patient to perform the training exercises in a virtual world controlling the movements of an avatar. Although exercises are
usually adapted or modified by the therapist depending on the patients' evolution, VR systems do not usually include
analytics to evaluate the performance of the exercises. In the present work, the goal is to design and develop a VR-based
first-person perspective motor rehabilitation system that registers relevant performance measures during the training
procedure. The developed application runs on a PC with an HTC Vive Pro virtual reality headset and Valve Index
controllers. It has been developed using Unity 3D with OpenVR Unity integration. The exercise consists of moving an
object from an initial to a final position in specific moments (iterations). The application registers information about the
behavior and the performance of the participant during each iteration. The behavioral data that is monitored and saved
during each training session will be analyzed and a new version of the application will be developed to provide the therapist
with an analytics platform that can be considered to decide new steps of the training protocol. |
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