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Title:      BEHAVIORAL MEASURES DURING VIRTUAL REALITY BASED MOTOR REHABILITATION
Author(s):      Beatriz Rey, Alejandro Oliver and Jose M. Monzo
ISBN:      978-989-8704-26-9
Editors:      Piet Kommers and Pedro IsaĆ­as
Year:      2021
Edition:      Single
Keywords:      Virtual Reality, Head Mounted Displays, Controllers, Tracking, Motor Training, Behavioral Measures
Type:      Short
First Page:      255
Last Page:      258
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Virtual reality is a technology that has been integrated in recent years in many motor rehabilitation protocols. It allows the patient to perform the training exercises in a virtual world controlling the movements of an avatar. Although exercises are usually adapted or modified by the therapist depending on the patients' evolution, VR systems do not usually include analytics to evaluate the performance of the exercises. In the present work, the goal is to design and develop a VR-based first-person perspective motor rehabilitation system that registers relevant performance measures during the training procedure. The developed application runs on a PC with an HTC Vive Pro virtual reality headset and Valve Index controllers. It has been developed using Unity 3D with OpenVR Unity integration. The exercise consists of moving an object from an initial to a final position in specific moments (iterations). The application registers information about the behavior and the performance of the participant during each iteration. The behavioral data that is monitored and saved during each training session will be analyzed and a new version of the application will be developed to provide the therapist with an analytics platform that can be considered to decide new steps of the training protocol.
   

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