Title:
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AUTONOMOUS VEHICLES NETWORKS WITH GTA SAN ANDREAS MULTIPLAYER: COMMUNICATION NON-ORIENTED TO CONNECTION BETWEEN VEHICLES AND CENTRALS IN STREETS INTERSECTIONS |
Author(s):
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Rodrigo Rodrigues de Novaes Júnior, Daniel de Aguiar Gonçalves, Daniel de Sousa Santos, Gabriel Martins Franco Santiago, Sandro Renato Dias |
ISBN:
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978-989-8533-56-2 |
Editors:
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Hans Weghorn |
Year:
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2016 |
Edition:
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Single |
Keywords:
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Wireless communication. autonomous vehicle. internet of things. vanet |
Type:
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Poster/Demonstration |
First Page:
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247 |
Last Page:
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249 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The Internet of Things (IOT), or the new Internet of Everything, is changing the way we see and interact with everything nowadays. The recent increasing in the number of applications and benefits caught attention of everyone in technology context. In this way, one of the most famous IOT applications are the vehicle ad hoc networks (VANETs). With the advance in the fields of automation, one of the possibilities is the production of autonomous vehicles that communicate each other with the purpose of achieving a more efficient traffic system. This work intends to simulate a VANET using the platform San Andreas Multiplayer for the game Grand Theft Auto: San Andreas. We implemented centrals at streets intersections over the virtual city of Blueberry, and using communication non-oriented to connection, it was possible to adapt the vehicles to exchange messages with the central. Therefore, the central acts as a traffic managing agent, with the purpose of avoiding collisions and the unnecessary stop of vehicles in traffic lights. The aim of this implementation is to control autonomous vehicles in an automatic way. The results demonstrate the gain of this approach to avoid the autonomous vehicle traffic jams and the reduction of delays in the traffic routes. |
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