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Title:      ASSESSMENT OF ADHD IN A SAMPLE OF ADULTS THROUGH A COMPUTER GAME AND DATA MINING TECHNIQUES
Author(s):      Fábio Santos, Ângela Bastos,Leila Andrade,Kate Revoredo, Paul Mattos
ISBN:      978-989-8533-06-7
Editors:      Hans Weghorn, Leonardo Azevedo and Pedro Isaías
Year:      2011
Edition:      Single
Keywords:      ADHD, Data mining, Game, Executive Dysfunction, Adults
Type:      Full Paper
First Page:      249
Last Page:      256
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this work, we argue that through a computer game, named Supermarket Game, initially developed to identify adysexecutive syndrome, one can aid in the diagnosis process of Attention-Deficit Hyperactive Disorder in adults. OBJECTIVE: To verify the predictive capabilities of the game, in a sample of university students aged to years through Data Mining techniques. METHOD: university students underwent stages in an experiment: a medical diagnosis and a playing session. The game’s data was processed by Data Mining algorithms. Each algorithm yields several prediction models, according to the hypothesis being considered. The medical diagnosis was used as a gold standard test to verify the prediction capability of the Data Mining techniques in the game’s data. RESULTS: With all attributes in numeric format we obtained poor prediction performance. When the numeric attributes were discretized, as light improvement was observed. Considering only classes, we had a considerable gain in performance, mainly in the calibration metric. Our best result was obtained considering only the attributes of Time Spent in each stage of the game and the K*algorithm. CONCLUSION: The Supermarket Game seems to be sensitive in the task of identifying ADHD cases in adults, although its capability to classify the disorder subtypes has not been verified yet.
   

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