Title:
|
ASSESSMENT OF ADHD IN A SAMPLE OF ADULTS THROUGH A COMPUTER GAME AND DATA MINING TECHNIQUES |
Author(s):
|
Fábio Santos, Ângela Bastos,Leila Andrade,Kate Revoredo, Paul Mattos |
ISBN:
|
978-989-8533-06-7 |
Editors:
|
Hans Weghorn, Leonardo Azevedo and Pedro Isaías |
Year:
|
2011 |
Edition:
|
Single |
Keywords:
|
ADHD, Data mining, Game, Executive Dysfunction, Adults |
Type:
|
Full Paper |
First Page:
|
249 |
Last Page:
|
256 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
In this work, we argue that through a computer game, named Supermarket Game, initially developed to identify adysexecutive syndrome, one can aid in the diagnosis process of Attention-Deficit Hyperactive Disorder in adults. OBJECTIVE: To verify the predictive capabilities of the game, in a sample of university students aged to years through Data Mining techniques. METHOD: university students underwent stages in an experiment: a medical diagnosis and a playing session. The games data was processed by Data Mining algorithms. Each algorithm yields several prediction models, according to the hypothesis being considered. The medical diagnosis was used as a gold standard test to verify the prediction capability of the Data Mining techniques in the games data. RESULTS: With all attributes in numeric format we obtained poor prediction performance. When the numeric attributes were discretized, as light improvement was observed. Considering only classes, we had a considerable gain in performance, mainly in the calibration metric. Our best result was obtained considering only the attributes of Time Spent in each stage of the game and the K*algorithm. CONCLUSION: The Supermarket Game seems to be sensitive in the task of identifying ADHD cases in adults, although its capability to classify the disorder subtypes has not been verified yet. |
|
|
|
|