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Title:      APPLICATION OF GRAPHICAL REPRESENTATIONS FROM VIDEO GAMES TO AMPLIFY CO-PRESENCE IN GROUP VISITS TO VIRTUAL HOUSES
Author(s):      André Freitas, Filipe Santos and Pedro Santana
ISBN:      978-989-8704-49-8
Editors:      Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro Isaías
Year:      2023
Edition:      Single
Keywords:      Co-Presence, Virtual Environment, Videogames, Collaborative Interaction
Type:      Full
First Page:      123
Last Page:      132
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.
   

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