Title:
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APPLICATION OF GRAPHICAL REPRESENTATIONS FROM VIDEO GAMES TO AMPLIFY CO-PRESENCE IN GROUP VISITS TO VIRTUAL HOUSES |
Author(s):
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André Freitas, Filipe Santos and Pedro Santana |
ISBN:
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978-989-8704-49-8 |
Editors:
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Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro Isaías |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Co-Presence, Virtual Environment, Videogames, Collaborative Interaction |
Type:
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Full |
First Page:
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123 |
Last Page:
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132 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. |
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