Title:
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ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT |
Author(s):
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Cristina Souza de Araujo, Ana Carolina Brandão Salgado, Gabriel Barroso da Silva Lima, Jucimar Maia da Silva Junior, Clairon Lima Pinheiro and Luis Cuevas Rodriguez |
ISBN:
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978-989-8704-49-8 |
Editors:
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Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro Isaías |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Procedural Generation, Games, Unity, Game Development |
Type:
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Full |
First Page:
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195 |
Last Page:
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202 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This article describes the process of analysis the procedural generation package Edgar for Unity game engine. This package focuses on generating dungeon layouts for top-down 2D games. The generation works with the developer creating room models and a non-directional graph for the dungeon, with the package generating a random layout from these inputs. The purpose of this article is to expand the variety of layouts that the package generates, creating a greater variety of results for the player without losing the randomness factor that comes from procedural generation. |
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