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Title:      ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT
Author(s):      Cristina Souza de Araujo, Ana Carolina Brandão Salgado, Gabriel Barroso da Silva Lima, Jucimar Maia da Silva Junior, Clairon Lima Pinheiro and Luis Cuevas Rodriguez
ISBN:      978-989-8704-49-8
Editors:      Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro Isaías
Year:      2023
Edition:      Single
Keywords:      Procedural Generation, Games, Unity, Game Development
Type:      Full
First Page:      195
Last Page:      202
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This article describes the process of analysis the procedural generation package Edgar for Unity game engine. This package focuses on generating dungeon layouts for top-down 2D games. The generation works with the developer creating room models and a non-directional graph for the dungeon, with the package generating a random layout from these inputs. The purpose of this article is to expand the variety of layouts that the package generates, creating a greater variety of results for the player without losing the randomness factor that comes from procedural generation.
   

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