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Title:      ANALYSIS OF ANXIETY AND IMMERSIVE PROCESS IN DIGITAL GAMES USING HTC VIVE
Author(s):      Gabriel Batista Caldeira and Rosilane Ribeiro da Mota
ISBN:      978-989-8704-20-7
Editors:      Katherine Blashki
Year:      2020
Edition:      Single
Keywords:      Virtual Reality, HTC Vive, Immersive Process, Anxiety
Type:      Full
First Page:      153
Last Page:      160
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This work aimed to evaluate the anxiety level and the level of immersion of a player when using the virtual reality HTC Vive to interact with a digital game. With this objective in mind, a digital game was developed that is of runner genre. Assessing the level of anxiety was carried out using the SUDS and IDATE questionnaires. The immersion evaluation process was conducted through the IPQ questionnaire. Two contexts are proposed to assess user anxiety and the immersive process. In the first, the player interacted with the game using the keyboard/mouse, answering the questionnaires at the end. In the second context, the same player interacted with the game through HTC Vive, also answering questionnaires. It was observed that the level of anxiety of the participants did not increase significantly and that the level of immersion had a significant increase, demonstrating that it is justified to use the HTC Vive to obtain a better immersive process. This was also the first study to indicate that games can have a positive influence in times of great anxiety and stress, such as exams for university students.
   

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