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Title:      ANALYSING THE EFFECTIVENESS OF ONLINE GAMIFIED LEARNING METHODS AS OPPOSED TO TRADITIONAL LEARNING METHODS FOR TEACHING COMPUTER PROGRAMMING
Author(s):      Owen Sacco
ISBN:      978-989-8704-20-7
Editors:      Katherine Blashki
Year:      2020
Edition:      Single
Keywords:      Traditional-Based Learning, Gamified-Based Learning, Computer Programming Education
Type:      Full
First Page:      161
Last Page:      168
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Traditional teaching methods for teaching computer programming suffer from keeping students engaged and motivated to learn how to code. On the other hand, video games have a very high successful rate of keeping players motivated and engaged for hours without loss of focus to solve a set of tasks without feeling fatigued or frustrated. In this regard, in this research we analyse the effectiveness of gamified learning methods compared to traditional learning methods for teaching computer programming by conducting a study where students are taught computer programming using both teaching methods. The results from our user study are presented in this paper.
   

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