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Title:      AN INITIAL SUSTAINABLE E-LEARNING AND GAMIFICATION FRAMEWORK FOR HIGHER EDUCATION
Author(s):      Aidrina Sofiadin and Muna Azuddin
ISBN:      978-989-8704-28-3
Editors:      Inmaculada Arnedillo Sánchez, Piet Kommers, Tomayess Issa and Pedro Isaías
Year:      2021
Edition:      Single
Keywords:      Lifelong Learning, E-learning, Gamification, Sustainable Development, Sustainable Education
Type:      Full
First Page:      65
Last Page:      73
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals - the COVID-19 pandemic has forced many universities to move to online learning to sustain students' education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop new e-learning models that transform education to support sustainable development goals and achieve education's objectives. Interestingly, e-learning needs to integrate gamification context to increase learners' engagement and passion while promoting lifelong learning. To identify the relationship between e-learning and gamification, this paper examined and assessed various e-learning and gamification models and frameworks, specifically in sustainability, to develop an initial sustainable e-learning and gamification framework for higher education. The framework intends to assist higher education institutions in designing a gamified e-learning that promotes better learning engagement, education equity, skill development, social engagement, well-being, and lifelong learning among their learners. Thus, enabling a sustainable education throughout surviving the pandemic.
   

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