Title:
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AN INITIAL SUSTAINABLE E-LEARNING AND GAMIFICATION FRAMEWORK FOR HIGHER EDUCATION |
Author(s):
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Aidrina Sofiadin and Muna Azuddin |
ISBN:
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978-989-8704-28-3 |
Editors:
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Inmaculada Arnedillo Sánchez, Piet Kommers, Tomayess Issa and Pedro Isaías |
Year:
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2021 |
Edition:
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Single |
Keywords:
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Lifelong Learning, E-learning, Gamification, Sustainable Development, Sustainable Education |
Type:
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Full |
First Page:
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65 |
Last Page:
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73 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the
sustainable goals - the COVID-19 pandemic has forced many universities to move to online learning to sustain students'
education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop new e-learning
models that transform education to support sustainable development goals and achieve education's objectives. Interestingly,
e-learning needs to integrate gamification context to increase learners' engagement and passion while promoting lifelong
learning. To identify the relationship between e-learning and gamification, this paper examined and assessed various
e-learning and gamification models and frameworks, specifically in sustainability, to develop an initial sustainable
e-learning and gamification framework for higher education. The framework intends to assist higher education institutions
in designing a gamified e-learning that promotes better learning engagement, education equity, skill development, social
engagement, well-being, and lifelong learning among their learners. Thus, enabling a sustainable education throughout
surviving the pandemic. |
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