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Title:      ADAPTIVE LARGE-SCALE TERRAIN TEXTURE MAPPING TECHNOLOGY
Author(s):      Dong Tian , Xin Zheng , Qian Yin
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Virtual reality; Multi-resolution; Texture mapping; Adaptive
Type:      Full Paper
First Page:      159
Last Page:      166
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In the traditional multi-resolution texture mapping technology of the large-scale terrain, the resolution of the terrain texture is only decided by the distance between this terrain and the eye point. But the excessive gradient in some subdomain will lead to the texture of this sub-domain is so expanded that its resolution reduces. To overcome this problem, we propose a Topography Gradient Measurement method and a Texture Scheduling method. On the process of rendering, we calculate the gradient of every terrain tile. If the gradient value is large enough, we change the original texture to our improved texture. Based on the two methods we propose a set of adaptive multi-resolution texture mapping mechanism, which can fast and accurately ascertains the excessive gradient region and real-time regulates the texture in the memory. Experimental result shows that our adaptive method finely enhances the fidelity of the virtual terrain in the premise of tiny affecting the rendering speed.
   

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