Title:
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A VIDEO GAME FOR LEARNING BRAIN EVOLUTION: A RESOURCE OR A STRATEGY? |
Author(s):
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Luisa Fernanda Barbosa Gomez, Maria Cristina Bohorquez Sotelo, Naydu Shirley Roja Higuera, Brigitte Julieth Rodriguez Mendoza |
ISBN:
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978-989-8533-55-5 |
Editors:
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Demetrios G. Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro IsaĆas |
Year:
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2016 |
Edition:
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Single |
Keywords:
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Video game, learning, virtual learning object |
Type:
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Full Paper |
First Page:
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119 |
Last Page:
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126 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Learning resources are part of the educational process of students. However, how video games act as learning resources in a population that has not selected the virtual formation as their main methodology? The aim of this study was to identify the influence of a video game in the learning process of brain evolution. For this purpose, the opinions of the video game players were categorized into two groups (learning and entertainment) through a qualitative analysis in ATLAS.ti software. Then, the correlation between the grade obtained in the exam and the advance of the game was assessed using a Spearman correlation test in SPSS. Finally, an analysis of variance was performed taking into account the opinions categories (learning and entertainment), the advance in the game and the score of the exam. We found a low correlation (? = 0.336) between the advance in the video game and the score in the exam. Next, we found no effect on how the players perceive the entertainment and the learning during the game in how well they perform neither in the exam nor in the advance of the video game (p>0,05). Therefore, it is clear for this specific case the need for different instructional strategies and integration to complement the role of a video game when learning brain evolution. |
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