Title:
|
A STUDY ON FOLK LITERATURE RESOURCES
TO VIDEO GAME |
Author(s):
|
Cheng Meng |
ISBN:
|
978-989-8704-31-3 |
Editors:
|
Katherine Blashki |
Year:
|
2021 |
Edition:
|
Single |
Keywords:
|
Video Games, Folk Literature Resources, Transformation |
Type:
|
Short |
First Page:
|
229 |
Last Page:
|
233 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
This paper analyzes the transformation of folk literature resources to a video game. It first outlines the significance of folk
literature to video games and then discusses how folk literature adapts to them. Finally, regarding the existing problems in
the transformation practices, three proposals are presented.1) Player shall be prioritized to resources. 2) To counter the
exploitation from playing mode, a well-done design should basically provide a possibility for players to improve life and a
free expression of human nature, which also helps realize a sustainable development of video games; and moreover, by
enriching folk literature genres, anonymous authority's manipulation is expected to be offset, thus more game playing
modes would be shaped. 3) The absorption of folk literature into video games helps break the magic circle of the misleading
ethics in video games. |
|
|
|
|