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Title:      A PROPOSED TECHNOLOGY SOLUTION FOR ENHANCING ORDER PICKING IN WAREHOUSES AND DISTRIBUTION CENTERS BASED ON A GAMIFIED AUGMENTED REALITY APPLICATION
Author(s):      George Plakas, Eleni Aretoulaki, Stavros T. Ponis, Konstantinos Agalianos and Theodoros Nikolaos Maroutas
ISBN:      978-989-8704-20-7
Editors:      Katherine Blashki
Year:      2020
Edition:      Single
Keywords:      Augmented Reality, Gamification, Order Picking, Warehouses, Smart Glasses, Logistics 4.0
Type:      Short
First Page:      217
Last Page:      221
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Industry 4.0, since the first introduction of the term back in 2011, has gained significant traction and nowadays it is -almost unanimously- considered as the main technology driver, leading supply chain in the new era of faster, flexible and more intelligent processes and reduced operational, planning and management costs. One of the most prominent technologies in the Industry 4.0's arsenal is Augmented Reality (AR), which utilizes the capabilities of computer-generated display, sound, text and effects to enhance the user's real-world experience, through wearable equipment. In logistics environments, the use of AR to support workers in their everyday order picking tasks is currently a business reality with growing number of applications and significant scaling potential. However, in this new business reality, despite the efforts made to support workers, order picking still stands out as the most labor intensive, prone to error and expensive process in the modern warehouse. These characteristics indisputably put significant strain to pickers creating both fatigue, feelings of monotony and dissatisfaction usually leading to employee underperformance and demotivation. This paper proposes a technology solution that introduces AR in the picking process to efficiently support pickers in their everyday tasks, while at the same time evaluates the potential of enhancing AR with gamification elements as a tool for increasing motivation, positively influence job satisfaction and behavior and subsequently increase performance and productivity.
   

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