Title:
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A PROPOSED TECHNOLOGY SOLUTION
FOR ENHANCING ORDER PICKING IN WAREHOUSES
AND DISTRIBUTION CENTERS BASED ON A GAMIFIED
AUGMENTED REALITY APPLICATION |
Author(s):
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George Plakas, Eleni Aretoulaki, Stavros T. Ponis, Konstantinos Agalianos
and Theodoros Nikolaos Maroutas |
ISBN:
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978-989-8704-20-7 |
Editors:
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Katherine Blashki |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Augmented Reality, Gamification, Order Picking, Warehouses, Smart Glasses, Logistics 4.0 |
Type:
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Short |
First Page:
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217 |
Last Page:
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221 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Industry 4.0, since the first introduction of the term back in 2011, has gained significant traction and nowadays it is -almost
unanimously- considered as the main technology driver, leading supply chain in the new era of faster, flexible and more
intelligent processes and reduced operational, planning and management costs. One of the most prominent technologies in
the Industry 4.0's arsenal is Augmented Reality (AR), which utilizes the capabilities of computer-generated display, sound,
text and effects to enhance the user's real-world experience, through wearable equipment. In logistics environments, the
use of AR to support workers in their everyday order picking tasks is currently a business reality with growing number of
applications and significant scaling potential. However, in this new business reality, despite the efforts made to support
workers, order picking still stands out as the most labor intensive, prone to error and expensive process in the modern
warehouse. These characteristics indisputably put significant strain to pickers creating both fatigue, feelings of monotony
and dissatisfaction usually leading to employee underperformance and demotivation. This paper proposes a technology
solution that introduces AR in the picking process to efficiently support pickers in their everyday tasks, while at the same
time evaluates the potential of enhancing AR with gamification elements as a tool for increasing motivation, positively
influence job satisfaction and behavior and subsequently increase performance and productivity. |
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