Title:
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A MODEL FOR UBIQUITOUS SERIOUS GAMES DEVELOPMENT FOCUSED ON PROBLEM BASED LEARNING |
Author(s):
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Sandro Oliveira Dorneles, Cristiano André da Costa, Sandro José Rigo |
ISBN:
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978-989-8533-43-2 |
Editors:
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Demetrios G. Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro Isaías |
Year:
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2015 |
Edition:
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Single |
Keywords:
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Problem-based learning, ontologies, serious games, ubiquitous computing. |
Type:
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Full Paper |
First Page:
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147 |
Last Page:
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154 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games based on problems. Besides, such games can be adapted to real-world scenarios, using context-aware information to enable interaction with real situations in that environment. The main scientific contribution of this work is related to teachers autonomy, creating a motivating learning environment and fostering the relationship between theory and practice. To evaluate the model, we developed a use case, detailing the processes of game creation by the teacher, in an adaptive environment, and its use by the student. As a result, we expect greater student engagement in the proposed activities and to promote the development of higher order skills. |
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