Title:
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A GPU BASED TOPOLOGY-PRESERVING LOD MODEL OF TREES |
Author(s):
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Zhao Xing , Hu Jingjing |
ISBN:
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978-972-8924-84-3 |
Editors:
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Yingcai Xiao, Tomaz Amon and Piet Kommers |
Year:
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2009 |
Edition:
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Single |
Keywords:
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Rendering; Graphics Processing Unit; Plant modeling; Level of detail |
Type:
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Short Paper |
First Page:
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255 |
Last Page:
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260 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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We present a model to represent and render tree organs by tightly integrating polygon, point and line primitives. While
points and line segments are used to produce the coarser LODs of tree organs, polygons are used to ensure the quality of
the finer LODs of these organs. Hence the algorithm can accelerate the rendering of tree geometry by using only a limited
percentage of primitives but with good visual quality. Besides, the recently introduced geometry shader of GPU is
applied to dynamically construct tree geometry in parallel, and a hierarchical data structure is created for smoothly
changing the geometrical representation of tree to the desired number of primitives. Due to keep the topological relations
between organs, this topology-preserving simplification algorithm can also be easily used to simulate tree self-pruning,
wind sway and other kinds of deformations. |
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