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Title:      A FRAMEWORK FOR GAMIFIED ACTIVITIES BASED ON MOBILE GAMES PLAYED BY PORTUGUESE UNIVERSITY STUDENTS
Author(s):      Ana Amélia Carvalho, Inês Araújo, Nelson Zagalo
ISBN:      978-989-8533-30-2
Editors:      Piet Kommers, Tomayess Issa, Theodora Issa, Dian-Fu Chang and Pedro Isaías
Year:      2014
Edition:      Single
Keywords:      Mobile Games; Interactive Activities; University students, Learning Principles, Gamification.
Type:      Full Paper
First Page:      89
Last Page:      96
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper starts by reporting the findings of a survey of Portuguese university students concerning their game habits and preferences. An online questionnaire was developed and 1101 answers were collected, 626 were mobile game players. The results from the survey indicate that the games most played by university students are essentially casual and puzzle games, existing differences between female and male students' preferences. Then, learning principles were identified according to Gee (2003) and game mechanics on the students' preferred games. Finally, based on these results we propose a framework for gamified interactive activities to university students, to get them engaged in learning with their mobile devices.
   

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