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Title:      A DIGITAL EDUCATIONAL GAME FOR PRACTICING OER EDITING
Author(s):      Lubna Ali, Vu Tuan Tran, Rene Roepke and Ulrik Schroeder
ISBN:      978-989-8704-33-7
Editors:      Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆ­as
Year:      2021
Edition:      Single
Type:      Short
First Page:      319
Last Page:      322
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The concept of Open Educational Resources (OER) was introduced to the world more than twenty years ago. Despite the fact that countless efforts have been made to promote the development of OER since then, the awareness of OER around the world is still considerably low. Many educators, who are familiar with the concept of OER, still hesitate to use OER in teaching and educational practices because they are concerned of violating copyright laws. This is mainly due to the lack of knowledge and practice in working with the OER. To disseminate the knowledge of OER, we have applied Game-based learning (GBL) and implemented a digital educational game that does not only help players practice editing and combining different OERs using suitable licenses but also motivates them to discover the world of OER by themselves. The game will be integrated within the introductory OER Workshops held at RWTH Aachen University. In this paper, we present the educational game and illustrate its main functionalities.
   

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