Title:
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A COMPUTER VISION-BASED METHOD FOR UTILIZINGTHE HUMAN HAND IN AN AUGMENTED REALITY APPLICATION |
Author(s):
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Rafael Radkowski , Helene Waßmann |
ISBN:
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978-972-8924-39-3 |
Editors:
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António Palma dos Reis, Katherine Blashki and Yingcai Xiao (series editors:Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
Year:
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2007 |
Edition:
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Single |
Keywords:
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Augmented Reality, Virtual Prototyping, Visibility Analysis, Ergonomics Analysis, Image Processing. |
Type:
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Short Paper |
First Page:
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127 |
Last Page:
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131 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper presents a method for using the human hand in a real time augmented reality application. In augmented reality
application, the user needs to see his hand if he want to use them. Furthermore the interaction between the real hand and
the virtual models must be detected. Therefore, we present a method for hand tracking in images acquired by a
stereoscopic camera. We use a technique, which detects objects by his color and combine this with a vision-based depth
determination method. As result, we get the position of the hand in space and its shape. Using this result, we can prevent
the hand from being covered by virtual models. Furthermore, we can detect collisions between the real hand and the
virtual 3D models. Our method works in real time and with a dynamic background. The method aims at applications in
the field of ergonomics- and view analysis during the product development process of new cars. We built a mobile
augmented reality test platform for ergonomics- and view analysis, which the presented method is used for. |
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