Title:
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A CHARACTER IMAGE ANIMATION METHOD USING SKELETAL MODEL CONTROL |
Author(s):
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Satoshi Yonemoto |
ISBN:
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978-972-8939-74-8 |
Editors:
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Yingcai Xiao |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Skeletal motion, GrabCut, sketch-based animation |
Type:
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Poster/Demonstration |
First Page:
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188 |
Last Page:
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190 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Our goal is to develop a sketch-assisted character image animation method which is simple enough to use for novice users. Our method consists of object modeling and motion editing. In object modeling, the process begins by capturing real image in which includes a target object to be animated. Next, user extracts the image segments by region marking. Then user adds the skeletal structure by bone linking. In motion editing, an animated motion is created for the target object. Motion editing provides a skeletal motion recording technique using motion path. |
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