CELDA 2013 Proceedings |
Titles Published in This Volume WORKING MEMORY INTERVENTION: A READING COMPREHENSION APPROACH SUGGESTIONS FOR THE DESIGN OF E-LEARNING ENVIRONMENTS TO ENHANCE LEARNER SELF-EFFICACY STUDENT AND TEACHER USE OF TECHNOLOGY AT THE UNIVERSITY LEVEL UNDERSTANDING AND APPLYING TECHNOLOGY IN FACULTY DEVELOPMENT PROGRAMS MEASURING PROBLEM SOLVING SKILLS IN PORTAL 2 STUDENTS? FACEBOOK USAGE AND ACADEMIC ACHIEVEMENT: A CASE STUDY OF PRIVATE UNIVERSITY IN THAILAND STUDENTS? USAGE OF FACEBOOK FOR ACADEMIC PURPOSES: A CASE STUDY OF PUBLIC AND PRIVATE UNIVERSITIES IN THAILAND PERSISTENCE OF COGNITIVE CONSTRUCTS FOSTERED BY HANDS-ON SCIENCE ACTIVITIES IN MIDDLE SCHOOL STUDENTS SPANNING KNOWLEDGE BARRIERS IN E-LEARNING CONTENT DESIGN ASK LDT 2.0: A WEB-BASED GRAPHICAL TOOL FOR AUTHORING LEARNING DESIGNS MODEL OF EMOTIONAL EXPRESSIONS IN MOVEMENTS THE ANCESTOR PROJECT: ABORIGINAL COMPUTER EDUCATION THROUGH STORYTELLING CONTEXT-BASED SEMANTIC ANNOTATIONS IN COPES: AN ONTOLOGICAL AND RULE-BASED APPROACH MOBILE AUGMENTED REALITY IN SUPPORTING PEER ASSESSMENT: AN IMPLEMENTATION IN A FUNDAMENTAL DESIGN COURSE INTELLIGENT TUTORS IN IMMERSIVE VIRTUAL ENVIRONMENTS CAN FREE-RANGE STUDENTS SAVE SOME SCHOOLS? A CASE STUDY ON A HYBRID CLASSROOM ICT SUPPORT FOR COLLABORATIVE LEARNING - A TALE OF TWO CITIES ISSUES OF LEARNING GAMES: FROM VIRTUAL TO REAL DATA CHALLENGES OF LEVERAGING A SIMULATION TO ASSESS LEARNING SELF-ASSESSMENT AND REFLECTION IN A 1ST SEMESTER COURSE FOR SOFTWARE ENGINEERING STUDENTS JOURNEY OF EXPLORATION ON THE WAY TOWARDS AUTHENTIC LEARNING ENVIRONMENTS SUPPORTING THE STRENGTHS AND ACTIVITY OF CHILDREN WITH AUTISM IN A TECHNOLOGY-ENHANCED LEARNING ENVIRONMENT TRANSFORMING EDUCATION IN A PRIMARY SCHOOL: A CASE STUDY USING GENERIC AND CONTEXT-SPECIFIC SCAFFOLDING TO SUPPORT AUTHENTIC SCIENCE INQUIRY USING A FACEBOOK GROUP AS A FORUM TO DISTRIBUTE, ANSWER AND DISCUSS CONTENT: INFLUENCE ON ACHIEVEMENT SOME PSYCHOMETRIC AND DESIGN IMPLICATIONS OF GAME-BASED LEARNING ANALYTICS PIAGET, INHELDER AND MINECRAFT MATH ON A SPHERE: MAKING USE OF PUBLIC DISPLAYS IN EDUCATION RESEARCH ON THE E-TEXTBOOK AND E-SCHOOLBAG IN CHINA: CONSTRUCTING AN ECOSYSTEM OF E-TEXTBOOK AND E-SCHOOLBAG A STUDY ON IMPROVING INFORMATION PROCESSING ABILITIES BASED ON PBL TABLETS IN THE CLASSROOM: IMPROVISATIONAL RHYTHMS AND CHANGE THROUGH BRICOLAGE USING REU PROJECTS AND CROWDSOURCING TO FACILITATE LEARNING ON DEMAND IPADS IN INCLUSIVE CLASSROOMS: ECOLOGIES OF LEARNING DESIGNING LEARNING OBJECT REPOSITORIES AS SYSTEMS FOR MANAGING EDUCATIONAL COMMUNITIES KNOWLEDGE THE CONFIGURATION PROCESS OF A COMMUNITY OF PRACTICE IN THE COLLECTIVE TEXT EDITOR CROSS-CONTINENTAL RESEARCH COLLABORATIONS ABOUT ONLINE TEACHING LEVERAGE LEARNING IN THE UNIVERSITY CLASSROOM USING LOOP LEARNING AND CRITICAL DIALOGUE IN DEVELOPING INNOVATIVE LITERATURE REVIEWS DEVELOPING A CONNECTIVIST MOOC AT A COLLEGE OF EDUCATION: NARRATIVE OF DISRUPTIVE INNOVATION? THE COGNITVE COST OF CHATTING WHILE ATTENDING A LECTURE: A TEMPORAL ANALYSIS ?VISUAL SELVES?: CONSTRUCTION SCIENCE STUDENTS? PERCEPTIONS ABOUT THEIR ABILITIES TO REPRESENT SPATIAL RELATED PROBLEMS INTERNALLY AND EXTERNALLY EDUCATIONAL AFFORDANCES THAT SUPPORT DEVELOPMENT OF INNOVATIVE THINKING SKILLS IN LARGE CLASSES TECHNOLOGY AND CURRICULUM STANDARDS: HOW WELL DO INTERNET-BASED LEARNING GAMES SUPPORT COMMON CORE STANDARDS FOR MATHEMATICS? ENGLISH PROFICIENCY AND PARTICIPATION IN ONLINE DISCUSSION FOR LEARNING PROBLEM-BASED EDUCATIONAL GAME BECOMES STUDENT-CENTERED LEARNING ENVIRONMENT TECHNOLOGY AND COGNITION MERGE WITH CHALLENGE-BASED LEARNING CYCLES ONLINE STUDENT-DRIVEN CLASSROOM TECHNOLOGIES: TRANSMEDIA NAVIGATION AND TRANFORMATIVE COMMUNICATIONS THE INVESTIGATION OF PRE-SERVICE TEACHERS? CONCERNS ABOUT INTEGRATING WEB 2.0 TECHNOLOGIES INTO INSTRUCTION AN EXAMINATION OF TEACHERS? INTEGRATION OF WEB 2.0 TECHNOLOGIES IN SECONDARY CLASSROOMS: A PHENOMENOLOGICAL STUDY PERCEIVED AFFORDANCES OF A TECHNOLOGY-ENHANCED ACTIVE LEARNING CLASSROOM IN PROMOTING COLLABORATIVE PROBLEM SOLVING AUTHENTIC LEARNING THROUGH GBL: USING INQUIRY AND PBL STRATEGIES TO ACCOMPLISH SPECIFIC LEARNING OUTCOMES THROUGH SMART GAMES IN FORMAL AND INFORMAL SETTINGS DEALING WITH UNSEEN OBSTACLES TO EDUCATION IN THE DIGITAL AGE IMPLEMENTING COLLABORATIVE DESIGN IN THE NEXT SERIES OF ELEARNING PLATFORMS FACING THE CHALLENGE ? DEVELOPING AN INSTRUCTIONAL PLAN FOR PORTUGUESE AS FOREIGN LANGUAGE IN BRAZIL BASED ON MULTILITERACY LIFE-LONG LEARNING AND SOCIAL RESPONSIBILITY OBLIGATIONS THE CONTRIBUTIONS OF DIGITAL CONCEPT MAPS TO ASSESSMENT FOR LEARNING PRACTICES DON?T WASTE STUDENT WORK: USING CLASSROOM ASSIGNMENTS TO CONTRIBUTE TO ONLINE RESOURCES LEVERAGING SOCIOCULTURAL THEORY TO CREATE A MENTORSHIP PROGRAM FOR DOCTORAL STUDENTS DEMONSTRABLE COMPETENCE: AN ASSESSMENT METHOD FOR COMPETENCY DOMAINS IN LEARNING AND LEADERSHIP DOCTORAL PROGRAM CONFIDENCE-BASED ASSESSMENTS WITHIN AN ADULT LEARNING ENVIRONMENT EFFECT OF DIGITALLY-INSPIRED INSTRUCTION ON SEVENTH GRADE SCIENCE ACHIEVEMENT INTERACTIVE TECHNOLOGIES FOR TEACHER TRAINING: COMPARING PERFORMANCE AND ASSESSMENT IN SECOND LIFE AND SIMSCHOOL SOME CONSIDERATIONS ON DIGITAL READING AN ALTERNATIVE APPROACH TO TEST ANALYSIS AND INTERPRETATION VOLITION SUPPORT DESIGN MODEL TEKKING: TRANSVERSING VIRTUAL AND INTERNATIONAL BOUNDARIES TO EXPLORE AND DEVELOP EFFECTIVE ADULT LEARNER EXPERIENCES STRENGTHENING PARENT-CHILD RELATIONSHIPS THROUGH CO-PLAYING VIDEO GAMES REFLECTION PAPER ON A UBIQUTOUS ENGLISH VOCABULARY LEARNING SYSTEM: EVIDENCE OF ACTIVE/PASSIVE ATTITUDE VS. USEFULNESS/EASE-OF-USE COVER - CELDA2013 FRONT MATTER - CELDA2013
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