CELDA 2004 Proceedings |
A DYNAMIC DIGITAL ENVIRONMENT FOR THE EXPLORATORY LEARNING OF PHYSICS PEDAGOGY COLLABORATIVE TASK AND COMMUNICATION PROTOCOL AMONG PEDAGOGICAL AGENTS IN TEACHING TASK THINK GLOBALLY, ACT LOCALLY: PROMOTING PRE-SCHOOL LEARNING ABOUT OTHER CULTURE TOWARDS A THEORETICAL FRAMEWORK FOR INFORMAL LANGUAGE LEARNING VIA INTERACTIVE TELEVISION AN INVESTIGATION OF THE USE OF SIMULATIONS AND VIDEO GAMING FOR SUPPORTING EXPLORATORY LEARNING AND DEVELOPING HIGHER-ORDER COGNITIVE SKILLS WASA: AN INTELLIGENT AGENT FOR WEB-BASED SELF-ASSESSMENT A FLEXIBLE AUTHORING TOOL SUPPORTING LEARNING ACTIVITIES ABCNET: LITERACY TOOL BASED ON ENTITIES DESIGNING META-LEARNING TOOL FOR LEARNING WEB CONTENTS CONCEPTUALIZING STUDENT LEARNING THEORY EVALUATION OF EXPLORATORY APPROACHES IN LEARNING PROBABILITY BASED ON COMPUTATIONAL MODELLING AND SIMULATION FOSTERING PROSPECTIVE TEACHERS' ABILITIESNOF LEARNING TO LEARN WITHIN AN ICT PREPARATION COURSE EXPERIENCES OF THE USE OF ARGUMENTATION VISUALISATION IN SECONDARY SCHOOLS1 COMBINING INTERACTIVE MODELLING AND SCIENTIFIC DISCOVERY IN THE CLASSROOM PEDAGOGICAL SUPPORT AT THE E-LEARNING COURSEWARE: AN INTELLIGENT SOFTWARE AGENT PEER-EVALUATION IN MULTI-CULTURAL CONTEXT: LANGUAGE AND CULTURE ISSUES IN INTERNATIONAL COLLABORATIVE PROJECT TOWARD A LEARNING ORGANIZATION MODEL FOR STUDENT EMPOWERMENT: A TEACHER-DESIGNER?S EXPERIENCE AS A COACH BY THE SIDE PROTOTYPE OF CYBER ASSISTANT PROFESSOR: CAP USING BLACKBOARD, INSTEAD OF A BLACKBOARD, IN THE CLASSROOM CREATIVE LESSON BY USING CYBER THEATER AND CTSL LEARNING KIT RECOGNIZING ARTICLE ERRORS BASED ON THE THREE HEAD WORDS iSTART: A WEB-BASED READING STRATEGY INTERVENTION THAT IMPROVES STUDENTS? SCIENCE COMPREHENSION COMPUTATIONAL LITERACY AT WORK CHILDREN?S CONSTRUCTION OF DIGITAL MATERIAL PROBLEM BASED LEARNING IN THE DIGITAL AGE: A CASE STUDY ON DIGITAL ENTERTAINMENT WEB-BASED COGNITIVE APPRENTICESHIP MODEL FOR SCAFFOLDING PRE-SERVICE TEACHERS? LEARNING OF INSTRUCTIONAL PLANNING CONSTRUCTING SCORM COMPLIANT COURSE BASED ON HIGH LEVEL PETRI NETS ADAPTIVE LINK GENERATION FOR MULTIPERSPECTIVE THINKING IN WEB-BASED EXPLORATORY LEARNING USER SATISFACTION AND ATTITUDES TOWARDS AN INTERNET-BASED SIMULATION INVESTIGATING A NETWORK: ONLINE COMMUNITIES AND PEER SUPPORT A CASE STUDY ON RESEARCH ASSISTANT SYSTEM ?FROM KNOWLEDGE MANAGEMENT PERSPECTIVE A TAXONOMY FOR SCENARIO-BASED ENGINEERING THE IMPACT OF PERSONALITY AND LEARNING STYLES ON THE USE OF LAPTOP COMPUTERS IN THE CLASSROOM MEASURING LEARNING EFFECTS OF A GAMING-SIMULATION ENVIRONMENT FOR THE DOMAIN OF KNOWLEDGE MANAGEMENT MODELING THE DEVELOPMENT OF SCIENTIFIC COMPETENCE IN CHEMISTRY IMPROVING THE STUDENT LEARNING EXPERIENCE FOR SQL USING AUTOMATIC MARKING THINKING ABOUT COMPLEX PROBLEMS WITH MODELING SOFTWARE: THE ROLE OF COGNITIVE STYLE AND VISUAL AND TEXTUAL REPRESENTATIONS APPROACHES TO ASSESSING THE IMPACT OF E-LEARNING ON ATTAINMENT IN THE ENGLISH FURTHER EDUCATION SECTOR LEARNING WITH TECHNOLOGY: THE WAY WE THINK IN THE DIGITAL ERA ERRONEOUS EXAMPLES AS A SOURCE OF LEARNING IN MATHEMATICS EDITOR MUSICAL: A CASE STUDY OF INTERFACE USABILITY FOR CHILDREN ROBO-ELC: A ROBOTIC ADAPTIVE LEARNING APPLIANCE SELECTING MULTIMEDIA INTERACTIONS TO BUILD KNOWLEDGE STRUCTURES MODELLING INDUCTIVE REASONING ABILITY FOR ADAPTIVE VIRTUAL LEARNING ENVIRONMENT LEARNING FROM IMAGING EXPERIENCES: VIEWING, VISUALIZATION, AND THE GENESIS OF EPISTEMOLOGICAL INTERPRETATIONS DRIVING OR DRIVEN: STEERING TECHNOLOGY WITHIN AN ART & DESIGN HIGHER EDUCATION CURRICULUM PARTICIPATORY SYSTEM DESIGN AS A TOOL FOR LEARNING INCA: AN INTELLIGENT COGNITIVE AGENT-BASED FRAMEWORK FOR ADAPTIVE AND INTERACTIVE LEARNING SOCIAL INTERACTION IN MULTI-USER VIRTUAL GAME-LIKE ENVIRONMENTS GROUP-ORIENTED LEARNING AND ACTIVE STUDENT PARTICIPATION IN ELECTRONIC LEARNING ENVIRONMENTS ASTROVERSITY - THE DEVELOPMENT OF A NETWORK LEARNING GAME THAT TEACHES COLLABORATIVE TECHNIQUES COLLABORATIVE LEARNING AND ORGANIZATION CONCEPT OF VIRTUAL UNIVERSITY EDUCATION STUDENTS? TEXT-PRODUCTION METHODS WHEN LEARNING WITH THE INTERNET ASSESSMENT OF USER RATIONALITY AND ADAPTIVITY: A CASE STUDY CONTINUING TRAINING STRATEGIES IN EUROPE ASSESSING PERCEPTUAL LEARNING DYNAMICS DURING VISUAL SEARCH IN VIRTUAL IMMERSION USING EYE-TRACKING TECHNOLOGIES WHAT DO DESIGNERS REALLY NEED? ? AN EXPLORATIVE EXPERIMENT BEFORE DEVELOPING TEACHING TOOLS AND METHODS COMPUTATION AND CONSTRUCTION KITS: TOWARD THE NEXT GENERATION OF TANGIBLE BUILDING MEDIA FOR CHILDREN GIVING CONTEXT TO TEACHING AND LEARNING: AN EXPLICIT DEPICTION OF TOPICS, ACTIVITIES, RESOURCES AND PARTICIPANTS CONNECT: DESIGNING THE CLASSROOM OF TOMORROW BY USING ADVANCED TECHNOLOGIES TO CONNECT FORMAL AND INFORMAL LEARNING ENVIRONMENTS JILL (JUST-IN-LOCATION LEARNING) A PROPOSAL FOR VISUALISING LEARNING MATERIALS IN A 3D SPACE STREAMLINING VIRTUAL COMMUNICATION IN ONLINE LEARING ADDRESSING THE EFFECTIVE USE OF LEARNING OBJECTS THROUGH TEACHER EDUCATION IMAGE ASSISTED L2 ACQUISITION WITH INTERNET MODES OF DELIVERY AND LEARNING OBJECTIVES INSTRUCTIONAL SYSTEMS PRACTICES AT USA CARNEGIE ONE UNIVERSITIES A MODEL FOR NATURALISTIC VIRTUAL USER SIMULATION IMPROVING HYPERTEXT COMPREHENSION AT SCHOOL ?PLS TURN UR MOBILE ON?: SHORT MESSAGE SERVICE (SMS) SUPPORTING INTERACTIVITY IN THE CLASSROOM MULTIDIMENSIONALITY AND NONLINEARITY IN HYPERMEDIA DISTANCE LEARNING COURSES HIGH SCHOOL STUDENTS AND THE DIGITAL AGE OPEN-ENDED NAVIGATION PATH PLANNING IN SELF-DIRECTED LEARNING ON THE WEB CONCEPT-MAPPING ? AN INTRODUCTION TO CONSTRUCTIONISM? JUST-IN-TIME LEARNING: READY FOR SMS? THE STOCKHOLM MODEL: A MODEL FOR TRANSITION FROM THE TRADITIONAL ADULT LEARNING CLASSROOM TO A MORE FLEXIBLE INDIVIDUAL APPROACH ORGANIZING DECENTRALIZED SUPPORT FOR A VIRTUAL LEARNING ENVIRONMENT REMOTE LABORATORIES FOR TECHNOLOGICAL AND SCIENTIFIC EDUCATION THE EFFECT OF TECHNOLOGY INTEGRATION ON STUDENTS? PERCEPTIONS OF LEARNING IN A GRADUATE INTRODUCTORY BUSINESS STATISTICS COURSE SUPPORTING TEACHER STUDENTS USE OF INFORMATION AND COMMUNICATION TECHNOLOGY IN EDUCATION COMBINING SCORM METADATA AND ACM COMPUTER CURRICULA TO CREATE AN ONTOLOGY FOR CATALOGUING LEARNING OBJETCS FLEEBLE AGENT FRAMEWORK FOR TEACHING AN INTRODUCTORY COURSE IN AI A MULTI-AGENT SYSTEM FOR STUDENT-CENTRED LEARNING IMPLEMENTING COGNITIVE MODELLIG IN CS EDUCATION: ALIGNING THEORY AND PRACTICE OF LEARNING TO PROGRAM AN AUGMENTED REALITY APPLICATION FOR STUDYING ATOMIC ORBITALS: ORBITÁRIO PEER-SUPPORT INTERVENTION FOR EARLY READING LITERACY VIDEOCONFERENCES AS POWERFUL DISTANCE LEARNING COLLABORATION TOOL ALPS: BRINGING ACTIVE INQUIRY INTO ACTIVE PROBLEM SOLVING A COMPUTATIONALLY-ENHANCED GEOBOARD ASSESSING TOP-DOWN AND BOTTOM-UP EFFECTS ON PERCEPTUAL LEARNING THROUGH EYE-TRACKING TECHNOLOGIES APPLIED IN VIRTUAL IMMERSION ONLINE AND IN CONTEXT COLLABORATIVE LEARNING VIDEO ON IP EDUCATIONAL SOLUTIONS CAN EDUCATIONAL TECHNOLOGY FOSTER EFFECTIVE MOTIVATION TO LEARN? E-LEARNING SIMULATION: CREATION AND DELIVERY OF INTERACTIVE LEARNING OBJECT IN THE PHYSICS DIDACTICAL DOMAIN LEARNING WITH THE BELIFE SIMULATION TOOL: THE EFFECTS OF MANIPULATING THE TIME SCALE OF EVENTS AND COLLABORATION MODE STRATEGY LAB |