Editorial
Pedro Isaías and Marcin Paprzycki
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THE IMPACT OF WORKSHOP ACTIVITIES ON PARENTS' CONCERNS ABOUT COMPUTER PROGRAMMING EDUCATION IN ELEMENTARY SCHOOL
Yukiko Maruyama ![](images/PDF_icon.jpg)
PERCEPTIONS OF TEACHERS TOWARD GAME-BASED PROGRAMMING TOOLS IN K-12 CLASSROOMS
Yue Hu, Yu-Hang Li and Chien-Yuan Su
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5G TECHNOLOGY FOR MUSIC EDUCATION: A FEASIBILITY STUDY
Adriano Baratè, Goffredo Haus, Luca A. Ludovico, Elena Pagani and Nello Scarabottolo
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RECOMMENDING THERAPEUTIC GAMES TARGETED TO THE INDIVIDUAL NEEDS OF ADULTS WITH AUTISM SPECTRUM DISORDER
Joseph Bills and Yiu-Kai Ng ![](images/PDF_icon.jpg)
FIRM TECHNOLOGY ADOPTION MODEL (F-TAM) AMONG SME'S: AN INTERACTIVE ECO-SYSTEM PERSPECTIVE
Joshua Doe, Rogier Van de Wetering, Ben Honyenuga and Johan Versendaal
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DESIGNERS IN CONTEMPORARY PARTICIPATORY DESIGN: PRACTICES AND AGENDAS
Bernardo Alves Villarinho Lima and Leonelo Dell Anhol Almeida
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VIRTUAL REALITY FOR IMAGE INTERPRETATION
Alexander Streicher, Julien Hoffmann and Wolfgang Roller
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