Editorial
Pedro Isaías and Marcin Paprzycki

THE IMPACT OF WORKSHOP ACTIVITIES ON PARENTS' CONCERNS ABOUT COMPUTER PROGRAMMING EDUCATION IN ELEMENTARY SCHOOL
Yukiko Maruyama 
PERCEPTIONS OF TEACHERS TOWARD GAME-BASED PROGRAMMING TOOLS IN K-12 CLASSROOMS
Yue Hu, Yu-Hang Li and Chien-Yuan Su

5G TECHNOLOGY FOR MUSIC EDUCATION: A FEASIBILITY STUDY
Adriano Baratè, Goffredo Haus, Luca A. Ludovico, Elena Pagani and Nello Scarabottolo

RECOMMENDING THERAPEUTIC GAMES TARGETED TO THE INDIVIDUAL NEEDS OF ADULTS WITH AUTISM SPECTRUM DISORDER
Joseph Bills and Yiu-Kai Ng 
FIRM TECHNOLOGY ADOPTION MODEL (F-TAM) AMONG SME'S: AN INTERACTIVE ECO-SYSTEM PERSPECTIVE
Joshua Doe, Rogier Van de Wetering, Ben Honyenuga and Johan Versendaal

DESIGNERS IN CONTEMPORARY PARTICIPATORY DESIGN: PRACTICES AND AGENDAS
Bernardo Alves Villarinho Lima and Leonelo Dell Anhol Almeida

VIRTUAL REALITY FOR IMAGE INTERPRETATION
Alexander Streicher, Julien Hoffmann and Wolfgang Roller

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