GET 2014 Proceedings
get2014 Proceedings of the International Conference on Game and Entertainment Technologies

Lisbon, Portugal 15 - 19 July 2014

Edited by Katherine Blashki and Yingcai Xiao

ISBN (Book): 978-989-8533-22-7
ISBN (CD-ROM): 

Titles Published in This Volume

THE LEAP MOTION CONTROLLER IN A 3D VIRTUAL ENVIRONMENT: EXPLORATIONS AND EVALUATIONS OF POITING TASKS
Joanna Camargo Coelho, Fons J. Verbeek

IS THE SECOND SCREEN BECOMING THE FIRST? AN EXPLORATORY STUDY OF EMERGING MULTI-SCREENING PRACTICES
Patrícia Dias, Inês Teixeira-Botelho

INSIGHTS FROM USER STUDIES FOR THE GRAPHICAL USER INTERFACE DESIGN OF A SURGICAL OPERATION ROBOT
As?m Evren Yantac, Damla Cay, Gokhan Akgun, Duygun Erol Barkana

AUTOMATED BORDER CONTROL: A COMPARATIVE USABILITY STUDY AT TWO EUROPEAN AIRPORTS
Anne-Marie Oostveen, Mario Kaufmann, Erik Krempel, Gunther Grasemann

INTERACTIONS OF PARTICIPANTS DURING MOBILE DEVELOPMENT OF A HEALTHCARE APPLICATION
Retha De La Harpe

SCAFFOLDING SUSTAINABILITY IN THE ACADEMIC HCID PRACTICE
Alma Leora Culén

PRECONDITIONS AND DESIGN REQUIREMENTS FOR TOUCH-SCREEN CONTROL PANELS FOR INTELLECTUALLY DISABLED PERSONS WORKING WITH CNC MACHINES
Andreas Wiesner-Steiner, Anja Teske, Frauke Fuhrmann, Margit Scholl

A REVIEW OF THE PRACTICAL CAPACITIES AND USER PERCEPTION OF THE SIXTHSENSE DEVICE
Jaimie M. Carlson, Kellie L. Carlson, Benjamin R. Kuykendall

NEW TEACHING METHODS APPLIED IN COMPUTER SCIENCE TEACHING
Dragan Solesa, Djurdja Solesa Grijak, Nedjo Kojic

EMBRACING DIVERSITY THROUGH INCLUSIVE LEARNING
Carles Fernandez, Silvia Baldiris, Muriel Garreta, Ramon Fabregat

AUGMENTED REALITY INTERFACES FOR INDUSTRIAL ASSEMBLY DESIGN AND PLANNING
Xin Wang, Soh Khim Ong, Andrew Y.C. Nee

DESIGN FOR ?QUALITY OF USE?: EMOTION AND PHYSICAL INTERFACE DESIGN
Andrew Wodehouse, Marion Sheridan

HOW VISUALIZATION TYPES AFFECT LEARNING PROCESSES IN MULTIMEDIA LEARNING?
Sonay Caner, Göknur Kaplan Akilli

EFFECTS OF THE USABILITY AND EXPECTED BENEFIT ON M-SERVICE USAGE: THE CASE OF A LOCATION-BASED MOBILE CAMPUS SERVICE
Yasemin Cetin-Kaya, Sevgi Ozkan-Yildirim, Mahir Kaya

RE-SCORING THE GAME?S SCORE DYNAMIC MUSIC AND IMMERSION IN THE LUDONARRATIVE
Hans-Peter Gasselseder

DOES THE USE OF THE SOCIAL SIGNAL OF HESITATION IN THE RECOMMENDER SYSTEM IMPROVES THE QUALITY OF EXPERIENCE WHEN THE USER INTERACTS WITH A VIDEO-ON-DEMAND SYSTEM
Toma? Vodlan, Andrej Ko?ir

RENDERING PARTICIPATING MEDIA WITH OCTREES
Richard Monette, Anthony Whitehead

ISLAND WORLD: ONLINE GAMING AS SECONDARY DATA ELICITATION FOR PREDICTIVE MIGRATION
Jennifer Stoll, Ian Malave, Matthew Campbell, Christy L. Crosiar

A COMPUTER GAME FOR AN ENHANCED VISITOR EXPERIENCE ? INTEGRATION OF REALITY AND FICTION
Ulf Wilhelmsson, Marcus Toftedahl, Tarja Susi, Niklas Torstensson, Anders Sjölin, Petri Tuori

ELECTRONICS GAMES AND IDENTITY: A BAKHTINIAN ANALYSIS OF SUBJECTIVE PROCESSES INVOLVED IN THE ACT OF CHOOSING AVATARS
Márcia Duarte Medeiros, José Aires de Castro Filho

PLANNING GRAPH WITH CHARACTER ORIENTATION FOR DECISION MAKING OF NON-PLAYABLE CHARACTERS IN A ROLE-PLAYING GAME
Umair Azfar Khan, Yoshihiro Okada

A 2-STAGE SAMPLE CULLING ALGORITHM FOR MOTION AND DEFOCUS BLUR RENDERING
Yi-Jeng Wu, Der-Lor Way, Zen-Chung Shih

FAVORED WORKFLOWS IN LIGHT FIELD EDITING
Belen Masia, Adrian Jarabo, Diego Gutierrez

FAST AND EXACT PLANE-BASED REPRESENTATION FOR POLYGONAL MESHES
Ulrich Krispel, Torsten Ullrich, Dieter W. Fellner

MULTIMODAL FACIAL RIGGING: TOWARDS A USER-ADAPTED ANIMATION INTERFACE
Pedro T. Bastos, Luís A. Fernandes, Sharon L. Strover

GEOVISUALISATION OF UNCERTAINTY IN SIMULATED FLOOD MAPS
Nancy Joy Lim, Julia Åhlén, Stefan Seipel

A NOVEL IRIS SEGMENTATION FRAMEWORK
Ivan A. Matveev

MOUSE CONTROL SYSTEM IMPLEMENTATION USING DEPTH CAMERA BASED HAND GESTURE RECOGNITION
Yang-Keun Ahn, Young-Choong Park, Kwang-Soon Choi, Kwang-Mo Jung

FINGER POINTING ACCURACY ON LEAP MOTION SENSOR
Hermann Fürntratt

DO E-BOOKS REFLECT CHILDREN?S AESTHETIC PREFERENCES?
Hsiu-Feng Wang, Julian Bowerman

GESTURES IN HUMAN-COMPUTER INTERACTION ? A REVIEW FROM A PSYCHOLOGICAL POINT OF VIEW
Lisa Graichen, Matthias Metzner

STUDENT PERCEPTIONS ON THE USE OF PROJECT BASED LEARNING TO TEACH HCI TO 4TH YEAR IT STUDENTS
Juanita Terblanche, Roelien Goede

THE ONLINE GENERATION GAP, THE MILLENNIAL STUDENT AND GENERATION X LECTURER
Tom Drange

A COLLABORATIVE DESIGN COORDINATION FRAMEWORK BASED ON AN INTERACTION ANALYSIS AROUND A DIGITAL TABLETOP
Norlaila Hussain, Oscar de Bruijn

VISUAL IMMEDIACY FOR SENSE-MAKING IN HCI
Alma Leora Culén

IDENTIFYING INTERACTION PROBLEMS ON INTERNET NAVIGATION CAUSED BY CHANGE OF INPUT MODE: A STUDY ABOUT MOTION SENSOR CONTROLLER, GOOGLE MAPS AND GOOGLE STREET VIEW
André Constantino da Silva, André Luis Correa Viana, Daniela Marques

USABILITY EVALUATION OF PLAYSTATION MOVE MOTION CONTROLER
Ana Rita Teixeira, André Assena, André Santos, Mariana Moura, Nuno Gomes, João Orvalho

VIRTUALIZATION OF OBJECTS AND ADAPTIVE INTERACTION IN AN INCLUSIVE WEB OF THINGS
Ilaria Torre

OVERCOMING THE GAP BETWEEN DIGITAL AND ANALOGUE BOARD GAMES - THE DITAG PROTOTYPE
Robin Krause, Marcel Haase, Benjamin Hatscher, Michael A. Herzog, Christine Goutrié

INTERACTIVE COMPUTER MUSIC APPLICATION CONTROLED BY HUMAN MOTION

CONTINUOUS IMMERSIVE NARRATIVE DEVELOPMENT IN VISUAL NOVEL GAME USING PSYCHOLOGICAL AND BEHAVIORAL USER CLASSIFICATION SYSTEMS
Rafael Silva de Oliveira, Claus Aranha de Castro

STUDENTS? PERCEPTIONS ON THE USE OF VIRTUAL ENVIRONMENTS AS LEARNING AIDS IN AN ALGORITHMS COURSE
Hussein Thompson

IMPROVED BIMODAL EMOTION RECOGNITION AS A TOOL IN THE TREATMENT OF IMPULSE CONTROL DISORDERS THROUGH GAMEPLAY
Alan Murphy, Sam Redfern

EXOGENOUS VS. ENDOGENOUS SERIOUS GAME DESIGN
Barbara Reichart

A SET OF REQUIREMENTS TO SOCIAL GAMES USED IN DIGITAL INTERACTIVE TELEVISION
Thalles Robson Barbalho, Ed Porto Bezerra

INVESTIGATING SOCIAL ATTITUDES TOWARDS PRICING MODELS IN SOCIAL GAMING
Lim Kah Ye, See Swee Lan

REAL-TIME SOFT SHADOWS USING SHADOW TEXTURE
Jinsuk Yang, Kyoungsu Oh, Sunyong Park

MODELING WITH HIGH-LEVEL DESCRIPTIONS AND LOW-LEVEL DETAILS
Christoph Schinko, Torsten Ullrich, Dieter Fellner

SMART ENERGY SAVING HOME USING GESTURE RECOGNITION
Chi-Man Pun

HAND GESTURE RECOGNITION INTERFACE BASED ON IR CAMERA
Yang-Keun Ahn, Young-Choong Park, Kwang-Soon Choi, Kwang-Mo Jung

SPATIAL-SPECTRAL BASED HYPERSPECTRAL IMAGE CLUSTERING ? AN ADAPTIVE APPROACH USING CLUSTER'S BANDS BOX-PLOTS
Mohamed A. Al Moghalis, Osman M. Hegazy, Ibrahim F. Imam, Ali H. El-Bastawessy

SCIENTIFIC VISUALIZATION EXTENDED WITH SONIFICATION FOR DATA ANALYSIS
Evgeniya Malikova, Victor Pilyugin, Valery Adzhiev, Galina Pasko, Alexander Pasko

EXPERIENCES FROM TRAINING AGILE SOFTWARE DEVELOPERS IN FOCUSED WORKSHOPS
Tina Øvad, Lars Bo Larsen

THE EFFECT OF TEST ENVIRONMENT ON USABILITY TESTING
Abeer Alharbi, John Glauert, Pam Mayhew

FROM ?SECURITY BORDER? TO ?SERVICE BORDER? ? FUTURE AUTOMATED BORDER CONTROL
Markus Heiskanen

TUTORIAL USEFULNESS IN VIDEOGAME WII CONSOLES: FAST LEARNING OF GUIDELINES AND GAME MOVEMENTS
Ana Rita Teixeira, Sandra Pereira, Joana Portela, Maria Antunes, Rui Pereira, Hugo Silva, João Orvalho

TRANSMEDIA PLAYER EXPERIENCE IN AN ACTION ADVENTURE
Huberta Kritzenberger

REALISTIC AND AFFORDABLE VIRTUAL HUMANS
Belen Masia, João Freitas, Veronica Orvalho, Mel Slater, Miguel Sales, Diego Gutierrez

BLINDSHELL ? USER INTERFACE FOR VISUALLY IMPAIRED USERS
Petr Svobodnik, Daniel Novak, Michal Cerman

IMMERSIVE GAMIFICATION FOR THE STUDENT
Emiliano Labrador, Eva Villegas

USING PQR TREES FOR REORDERING QUANTITATIVE DATA MATRIX
Bruno Figueiredo Medina, Celmar Guimarães da Silva

AUGMENTED REALITY APPLIED TO VEHICLE HEAD-UP DISPLAY
Kyong-Ho Kim, Chang-Rak Yoon, Hye-Sun Park

AGILE USER EXPERIENCE
Tina Øvad

 

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