GET 2010 Proceedings

ihci2010 Proceedings of the IADIS International Conference on Game and Entertainment Technologies

Freiburg, Germany 26-30 July 2010

Edited by Katherine Blashki

ISBN (Book): 978-972-8939-18-2
ISBN (CD-ROM):

Titles Published in This Volume

MOTIVATIONAL FACTORS AND SOCIAL RELATIONS ACROSS DIFFERENT TYPES OF PLAYERS AND GAMES
Timo Baur, Castulus Kolo

THE SYMBIOSIS OF AI AND COMPUTER GAMES: TWO EXAMPLES OF GAMES AS A BIDIRECTIONAL INTERACTIVE SYSTEM
Robin Baumgarten, Eurídice Cabañes Martínez

THE IMPLEMENTATION OF PERSONALITY IN A SOCIAL STRATEGY GAME
Weiqin Chen, Aleksander Krzywinski, Arild Johan Jensen, Håvard Nes

AUTOSTEREOSCOPY AND MOTION PARALLAX FOR MOBILE COMPUTER GAMES USING COMMERCIALLY AVAILABLE HARDWARE
Jens Ogniewski, Ingemar Ragnemalm

DEVELOPING THE GAME TESTAMENT MULTIPLE PERSPECTIVES IN SERIOUS GAME DEVELOPMENT
Erik Ambring, Carl-Johan Dahlin, Erik Sjöstrand

GAMEWORK ? A CUSTOMIZABLE FRAMEWORK FOR PERVASIVE GAMES
Christoph Stach

USING EDUCATIONAL GAMES FOR LEARNING INTRODUCTORY PROGRAMMING: INITIAL STUDY ON STUDENTS?S PERCEPTIONS
Roslina Ibrahim, Azizah Jaafar

?ON THE TOP OF HIGH TOWERS..." DISCUSSING LOCATIONS IN A MOBILE HEALTH GAME FOR DIABETICS
Martin Knöll

ON-DEMAND CREATION OF PROCEDURAL CITIES
M. Banf, M. Barth, H. Schulze, J. Koch, A. Pritzkau, M. Schmidt, A. Daraban, S. Meister, R. Sandhöfer, V. Sotke, C. Rezk-Salama, A. Kolb

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET
Ines Di Loreto, Abdelkader Gouaich, Laur Pierre-Alain

GATHERING COMMONSENSE KNOWLEDGE WITH A GAME
Polo Carres Jordi, Inui Kentaro, Matsumoto Yuji

MOONGATE: MODULAR REAL-TIME STRATEGY ENGINE FOR XBOX 360 AND PC
Rudolf Kajan, Adam Herout

PROTOTYPING AS AN APPROACH TOWARDS DIGITAL GAMES RESEARCH
Stefan Werning

WHAT?S THAT?: SOCIAL TAGGING OF AUDIOVISUAL HERITAGE IN A SERIOUS SOCIAL GAME SETTING
Maarten Brinkerink, Lotte Belice Baltussen, Johan Oomen

MagiEntertain: MOBILE ENTERTAINMENT INTERACTION BASED ON MAGNETIC FIELD
Hamed Ketabdar, Kamer Ali Yuksel, Mehran Roshandel

ECO-DRIVER: USING AUTOMOTIVE SENSOR DATA TO CONTROL MOBILE DRIVING GAMES
Pascal Bihler, Dominik Blumenau, Sven Bendel, Stefan Pilger

INFLUENCE OF COMMUNICATION ON THE GAMEPLAY EXPERIENCE IN MMORPGS
Petter Christie, Fitri N. Rahayu, Andrew Perkis

PLAYING WITH ROBOTS: A TABLETOP FRAMEWORK FOR ROBOT AND HUMAN GAME PLAYING
Aleksander Krzywinski, Mi Haipeng, Weiqin Chen, Masanori Sugimoto

DEGENDERING GAMES: TOWARDS A GENDER-INCLUSIVE FRAMEWORK FOR GAMES
Roziana Ibrahim, Gary B Wills, Lester Gilbert

EXPERIENCES FROM THE DEVELOPMENT OF THE PERVASIVE GAME CITYZOMBIE
Meng Zhu, Alf Inge Wang and Øyvind Rolland

THE DEVELOPMENT OF THE ONLINE GAME TO LEARN ABOUT RESOURCE MANAGEMENT ENTITLED ?KINGDOM OF THE EARTH?
Sorakrich Maneewan, Surapol Boonlue