EL 2015 Proceedings |
Titles Published in This Volume PLAYING MUSIC, PLAYING WITH MUSIC A PROPOSAL FOR MUSIC CODING IN PRIMARY SCHOOL LEARNING THROUGH TELEPRESENCE WITH IPADS: PLACING SCHOOLS IN LOCAL/GLOBAL COMMUNITIES STRATEGIC DECISION MAKING CYCLE IN HIGHER EDUCATION: CASE STUDY OF E-LEARNING PERFORMANCE & EMOTION – A STUDY ON ADAPTIVE E-LEARNING BASED ON VISUAL/VERBAL LEARNING STYLES A MOOC AND A PROFESSIONAL SPOC INCREASE IN TESTING EFFICIENCY THROUGH THE DEVELOPMENT OF AN IT-BASED ADAPTIVE TESTING TOOL FOR COMPETENCY MEASUREMENT APPLIED TO A HEALTH WORKER TRAINING TEST CASE COGNITIVE PRESENCE IN VIRTUAL COLLABORATIVE LEARNING: ASSESSING AND IMPROVING CRITICAL THINKING IN ONLINE DISCUSSION FORUMS DEVELOPING A MOBILE LEARNING MANAGEMENT SYSTEM FOR OUTDOORS NATURE SCIENCE ACTIVITIES BASED ON 5E LEARNING CYCLE BEHAVIORAL FEATURE EXTRACTION TO DETERMINE LEARNING STYLES IN E-LEARNING ENVIRONMENTS MAXIMIZING AND PERSONALIZING E-LEARNING SUPPORT FOR STUDENTS WITH DIFFERENT BACKGROUNDS AND PREFERENCES USABILITY OF A WEB-BASED SCHOOL EXPERIENCE SYSTEM: OPINIONS OF IT TEACHERS AND TEACHER CANDIDATES METHODOLOGICAL PROPOSAL FOR ELABORATION OF LEARNING MATERIALS IN SIGN LANGUAGE IN UNIVERSITY TEACHING MOODLE E-LEARNING SYSTEM AND STUDENTSÂ’ PERFORMANCE IN HIGHER EDUCATION: THE CASE OF PUBLIC ADMINISTRATION PROGRAMMES CADA DÍA SPANISH: AN ANALYSIS OF CONFIDENCE AND MOTIVATION IN A SOCIAL LEARNING LANGUAGE MOOC CREATING GAMES AS AUTHENTIC LEARNING IN THE INFORMATION TECHNOLOGY CLASSROOM ASSISTING TUTORS TO UTILIZE WEB 2.0 TOOLS IN EDUCATION EVALUATING STUDENTSÂ’ PROGRAMMING SKILL BEHAVIOUR AND PERSONALIZING THEIR COMPUTER LEARNING ENVIRONMENT USING “THE HOUR OF CODE” PARADIGM USING IMMERSIVE VIRTUAL REALITY FOR ELECTRICAL SUBSTATION TRAINING GOAL SETTING, DECISION-MAKING SKILLS AND ACADEMIC PERFORMANCE OF UNDERGRADUATE DISTANCE LEARNERS: IMPLICATIONS FOR RETENTION AND SUPPORT SERVICES TRANSFORMATIONS: MOBILE INTERACTION & LANGUAGE LEARNING DIGITAL RESOURCE EXCHANGE ABOUT MUSIC (DREAM): PHASE 2 USABILITY TESTING RESEARCH SUGGESTIONS IN THE DESIGN OF A GLOBAL GRADUATE BUSINESS PROGRAM DELIVERED BY ONLINE LEARNING ELECTRONIC EDUCATION SYSTEM MODEL-2 USE OF CLOUD-BASED GRAPHIC NARRATIVE SOFTWARE IN MEDICAL ETHICS TEACHING A PROPOSAL TO ENHANCE THE USE OF LEARNING PLATFORMS IN HIGHER EDUCATION CLOUD COMPUTING AND VALIDATED LEARNING FOR ACCELERATING INNOVATION IN IOT AN OWL ONTOLOGY FOR METADATA OF INTERACTIVE LEARNING OBJECTS UTILIZING E-LEARNING SYSTEMS IN THE LIBYAN UNIVERSITIES: CASE STUDY; TRIPOLI UNIVERSITY, FACULTY OF ENGINEERING MAKING SENSE OF GAME-BASED USER DATA: LEARNING ANALYTICS IN APPLIED GAMES PRACTICING LOW-CONTEXT COMMUNICATION STRATEGIES IN ONLINE COURSE DESIGN FOR INTERNATIONAL STUDENTS STUDYING IN THE U.S. INNOVATION DIFFUSION MODEL IN HIGHER EDUCATION: CASE STUDY OF E-LEARNING DIFFUSION DEMONSTRATING DREAM: A DIGITAL RESOURCE EXCHANGE ABOUT MUSIC A STUDY ON TEACHER TRAINING TO INCORPORATE GAMIFICATION IN CLASS DESIGN - PROGRAM DEVELOPMENT AND IMPLEMENTATION IN A TEACHER TRAINING COURSE - A CASE STUDY OF THE FEEDBACK DESIGN IN A GAME-BASED LEARNING FOR LOW ACHIEVING STUDENTS DEVELOPMENT AND EVALUATION OF AN INFORMATION MORAL LESSON TO PROMOTE AWARENESS IN CHILDREN DEVELOPMENT AND DESIGN OF PROBLEM BASED LEARNING GAME-BASED COURSWARE |