Title:
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TOOL SELECTION: LEARNING PICK-AND-PLACE
OPERATIONS USING SMARTPHONE AR TECHNOLOGY |
Author(s):
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Adrian Tocu, Iuliana Beldiman, Alin Cruceat and Alexandru Butean |
ISBN:
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978-989-8533-86-9 |
Editors:
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Inmaculada Arnedillo Sánchez, Pedro Isaías, Pascal Ravesteijn and Guido Ongena |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Mobile Application, Augmented Reality, Human Computer Interaction, Gamification |
Type:
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Short Paper |
First Page:
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141 |
Last Page:
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146 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper presents an ongoing development process for an experimental application that aims to train an inexperienced
user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The
purpose of the presented work is to offer a learning environment for placing multiple physical tools in specific places, as
indicated by various guideline notes. The current phase represents the 9th experiment from a series of others (24) that are
conducted in order to identify the proper specifications, challenges and development estimations for a training station
(room) built for manufacturing industry workers. The application is developed from a gamified perspective allowing
users to explore 2 different games. According to the rules of each game, the user advances to the next level if he manages
to place each object in a corresponding placeholder until all the spaces from a 2X3 grid are occupied correctly. The
process is timed and the user sees a custom countdown timer alongside with guiding messages and feedback. While most
of technical challenges were successfully surpassed, the interaction together with the performance measuring are
currently going through an improvement process meant to identify and assess the educational advantages offered by this
type of solutions. |
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