Title:
|
MODELING BUSINESS PROCESSES USING GESTURE AND SPEECH RECOGNITION |
Author(s):
|
Sadik Pepic, David Grünert, Tenzen Rabgang, Thomas Keller |
ISBN:
|
978-989-8533-60-9 |
Editors:
|
Piet Kommers and Pedro Isaías |
Year:
|
2017 |
Edition:
|
Single |
Keywords:
|
Human Computer Interaction, Immersive Process Modeling Approaches, Gesture and Speech Recognition, Gesture-Based Modeling |
Type:
|
Full Paper |
First Page:
|
187 |
Last Page:
|
194 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
Computer games and gaming consoles have used gesture and speech recognition for many years, making the gaming experience more exciting by increasing the level of immersion. Like games, business process models and their creation require extensive human computer interaction but fail to appeal to people in the same way, i.e., through a comparable (exciting or fascinating) experience. Because involvement and motivation of knowledge workers is essential for the success of process modeling, the adaptation of interaction concepts used successfully in computer games to process modeling might be a promising approach. In this paper, we present our findings from implementing prototypes for modeling business processes with gesture and speech recognition and analyze strengths and weaknesses of these interfaces. In addition, we present our results from an evaluation of our prototypes on efficiency, collaboration, and immersion and compare these results with tools using mouse and keyboard as input devices. |
|
|
|
|