Title:
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GAMIFICATION STUDY: REVIEW AND RETRIEVAL |
Author(s):
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Olga Kononova and Dmitry Prokudin |
ISBN:
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978-989-8533-94-4 |
Editors:
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Pedro Isaías |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Context, Contextual Knowledge Explication, Full-Text and Multimodal Search, Gamification, Terminological Landscape |
Type:
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Short Paper |
First Page:
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140 |
Last Page:
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144 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The digital transformations of the modern society often outstrip the processes of science transformation, forcing science
to constantly improve both technologies and applied software. The phenomenon especially characterizes scientific studies
in research areas such as the Digital Economy and the Smart City. In order to the urban environment becomes smarter,
gamification technologies act as the motivational mechanisms, maintaining citizens social activity and stimulating social
growth. The purpose of the paper is an identification of development trends of gamification in the context of the
sociocultural urban information space. Comparative analysis results of the publications number, Russian scientific
discourse about considered subject domains as well as its correspondence to the global trends are presented. The study
has applied the synthetic method for the automated extraction and explication of contextual knowledge from an array of
textual modality resources. |
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