CELDA 2020 Proceedings |
Titles Published in This Volume TOO MANY DULL WORDS EXCEED THE LIMITS OF VISUAL PERCEPTION: THE EFFECTS OF CLUTTER AND COLOUR ON LEARNING INFORMATION SECURITY EDUCATION SYSTEM IN SECONDARY SCHOOL AND ASSESSMENT OF THE LEVEL OF ANXIETY OF SCHOOLCHILDREN LEARNING TO USE A DIGITAL WORKBENCH TO DEVELOP COMPETENCE-BASED TESTS IN VOCATIONAL EDUCATION: GUIDED OR EXPLORATIVE? A TAGSET FOR UNIVERSITY STUDENTS’ EDUCATIONAL GOALS BECAUSE IT IS FUN: INVESTIGATING MOTIVES OF FAKE NEWS SHARING WITH EXPLORATORY GAME QUESTS EXPLORE FOREIGN LANGUAGE LEARNERS’ EXPERIENCES UNDER A METACOGNITIVE LISTENING WEBSITE THE MEDIATING ROLE OF OPTIMISM IN RELATION BETWEEN WISDOM & KNOWLEDGE VIRTUES AND SCHOOL WELL-BEING IN ADOLESCENCE THE DEVELOPMENT AND VALIDATION OF A CONCEPT MAPPING EMOTIONS SCALE (CM-ES) FOR UNIVERSITY STUDENTS DESIGN OF THE TIME MANAGEMENT SKILLS ACQUISITION SYSTEM USING LEARNING ANALYTICS PROBLEM-BASED PROJECTS: A CATALYST FOR ENHANCING STUDENTS’ SELF-DIRECTED LEARNING IN AN INFORMATION SECURITY COURSE RELATIONSHIP BETWEEN LEARNING BEHAVIORS AND SOCIAL PRESENCE IN ONLINE COLLABORATIVE LEARNING STUDENTS ENGAGING IN MATHEMATICAL PROBLEM-SOLVING THROUGH COMPUTATIONAL THINKING AND PROGRAMMING ACTIVITIES: A SYNTHESIS OF TWO OPPOSITE EXPERIENCES JIGSAW IN THE TIME OF PANDEMIC ASPECTS ON E-LEARNING DURING THE COVID19 PANDEMIC AT THE UNIVERSITY LONGITUDINAL CO-TEACHING PROJECTS – SCOPING REVIEW ON-LINE COLLABORATIVE KNOWLEDGE BUILDING IN HIGHER EDUCATION: TESTING A QUANTITATIVE MODEL DIGITAL SUPPORT FOR THE PRE-STUDENT PHASE IS SUCCESSFUL AI PLANNING AND REASONING FOR A SOCIAL ASSISTIVE ROBOT PERFORMANCE EFFECTS OF STRUCTURAL AND BEHAVIOURAL DEBRIEFINGS IN TRANSPARENT SIMULATIONS TIME TO ACCLIMATE: EXAMINING THE INFLUENCE OF COGNITIVE ABILITY ON SITUATING TO A VIDEO GAME IMPACT OF PROGRAMMING WORKSHOP ON IMPRESSION REGARDING COMPUTER PROGRAMMING TEACHER SUPPORT IN COVID-19 PANDEMIC TO DEVELOP BLENDED LEARNING DISRUPTIVE MODELS IN HIGHER EDUCATION INTERACTIVE ONLINE PATH FOR ENGLISH REMEDIAL WORK AT SECONDARY SCHOOL DISTRIBUTED RETRIEVAL PRACTICE ENHANCES PRIMARY SCHOOL STUDENTS’ RETENTION OF COMPUTATIONAL THINKING CONCEPTS TOOL SUPPORT FOR LEARNING COMPUTER AND ROBOT PROGRAMMING NEED OF EDUCATIONAL TECHNOLOGY TOOLS FOR COGNITIVE DEVELOPMENT IN INTELLECTUALLY DISABLED CHILDREN THE ROLE OF GENDER IN LEARNERS’ DIGITAL INTERACTION PREFERENCES WHAT IS THIS SOUND IN DECIBEL? - WE TRIED TO DETERMINE STUDENTS' COMPREHENSION OF SOUND LEVELS, ONLINE VER - TEACHING ROBOTICS DURING COVID-19: MACHINE LEARNING, SIMULATION, AND AWS DEEPRACER THE EFFECTS OF AUGMENTED REALITY ON LEARNING PERFORMANCE AND COGNITIVE LOAD USING THE SPATIAL CONTINUITY PRINCIPLE PROTOTYPING A RETROSPECTIVE REVIEW SUPPORT FUNCTION FOR A FILL-IN WORKBOOK SYSTEM THE ANALYSIS OF PISA TEST 2018 ON STUDENT PERCEPTION OF READING OBJECTIVE, HOW IS INDONESIAN STUDENTS? A GRAPHIC ORGANIZER FOR SUPPORTING SUMMARY WRITING IN WEB-BASED INVESTIGATIVE LEARNING LEARNING ANALYTICS TO EVALUATE THE EFFECTIVENESS OF HIGHER EDUCATION STUDENT FAILURE PREVENTION GEOGEBRABOOK: PRELIMINARY RESEARCH WITH PRIMARY SCHOOL STUDENTS DEFINING PROCESS STRUCTURE FOR PROJECT RESOURCE ALLOCATION PROMOTING FORMATIVE ASSESSMENT IN MATHEMATICS TEACHER EDUCATION: AN EXPERIENCE OF DISTANCE TEACHING FACTORS OF THE USE OF LEARNING ANALYTICS DASHBOARD THAT AFFECT METACOGNITION POST-DISASTER LEARNING MODEL: DESIGN OF DISTANCE LEARNING BASED ON LOCAL WISDOM PERSPECTIVE INFLUENCE OF ENGLISH AS A SECOND LANGUAGE ON THE TRAINEES’ ACADEMIC PERFORMANCE AT EENHANA VOCATIONAL TRAINING CENTRE IN NAMIBIA DIGITAL TWIN: DECREASING THE COGNITIVE LOAD BY USING INDUSTRY 4.0 SIMULATION INTEGRATING MEDIA DIDACTIC COMPETENCES IN PSYCHOLOGY COURSES OF TEACHER EDUCATION A KIT OF APPS TO IMPROVE AND ASSESS EXECUTIVE FUNCTIONS AND WORKING MEMORY CAPACITY IN PRESCHOOLERS MOBILE AUGMENTED REALITY: DESIGN PRINCIPLES FOR THE USE IN EDUCATIONAL SETTINGS EDUCATIONAL APPROACHES TO ADDRESS FAKE NEWS – PRELIMINARY INSIGHTS FROM A SYSTEMATIC REVIEW PEPPER: A HUMANOID ROBOT WITH PERSONALITY? E-LEARNING SYSTEM FOR THE COMPREHENSIVE LEARNING OF ELECTRONIC CIRCUITS A HEALTHCARE SYSTEM TO SUPPORT WELL-BEING OF MIGRANTS: THE PROJECT PREVENZIONE 4.0 IMPLEMENTING AN ONLINE TRAINING PROGRAMME IN PRECISION MEDICINE FOR PRIMARY CARE PROFESSIONALS: A MULTI-METHOD APPROACH APPLYING LAYERED GRAPHS TO EVIDENCE CENTERED DESIGN BASED SERIOUS GAMES ASSESSMENT IMPLEMENTING INTERDISCIPLINARY CONTENT AND NOVEL TEACHING METHODS AT AN EGYPTIAN UNIVERSITY: A CASE REPORT WORK ON EXPRESSION-COMMUNICATION SKILLS AT THE UNIVERSITY BY PLAYING LORD OF THE RINGS ONLINE IMMERSIVE LEARNING FOR TEACHER EDUCATION MAKE USE OF SELFIE DATA TO GENERATE TARGETED RECOMMENDATIONS FOR SCHOOL TEAMS: TWO INSTRUMENTS FAKE NEWS RESILIENCE THROUGH ONLINE GAMES? TENTATIVE FINDINGS FROM A RANDOMIZED CONTROLLED TRIAL IN HIGHER EDUCATION PERSONALITY TRAITS AND PERCEIVED USABILITY EVALUATION OF E-LEARNING PLATFORMS: A CASE STUDY CONSIDERATIONS AND REFLECTIONS ON GLOBALIZATION OF RESEARCH-SUPPORTED BEST PRACTICES AND QUALITY STANDARDS FOR ONLINE EDUCATION AND DIGITAL LEARNING TECHNOLOGIES FOR TRAINING AND INTENTIONAL STANCE |